Game contains flashing lights and loud sounds.

You work as a mechanic in an underwater mining facility in the Caribbean Sea. You sleep with earplugs in to drown out the facility's mechanical noise. One night, you are woken by strange sounds...

Controls can be configured from within the game's pause menu, in the "options" section.

This short RPG Maker MV horror game by Wet Floor Studios was made for RPG Maker Horror Game Jam #4 hosted by Beregon and Daybloom Project. It was ranked in 8th place.

Project lead, writing, programming: Meddling Mage

Character art, quality control: yolotli1

Environment art, concept art: FunKneeGuy


Credits:

Plugins:

- Yanfly Engine Plugins:

  • YEP_CoreEngine
  • YEP_AnimateTilesOption
  • YEP_KeyboardConfig
  • YEP_SaveEventLocations

- Galv Plugins:

  • Galv_ScreenZoom

Sound Effects:


StatusReleased
PlatformsHTML5, Windows, macOS
Rating
Rated 4.0 out of 5 stars
(5 total ratings)
Authormeddlingmage
GenreAdventure
Made withRPG Maker
Tags2D, Creepy, Female Protagonist, Horror, Indie, Pixel Art, RPG Maker, Short, Singleplayer

Download

Download
Shriek from the Deep (mac).zip 238 MB
Download
Shriek from the Deep (windows).zip 104 MB

Development log

Comments

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(2 edits) (+2)

a nice & short romp through a facility with a solid presentation and a solid story!

i loved the vibe of everything. the pixel art works really well in conveying simplicity and making you understand perfectly what everything's supposed to be. the zoom ins were really cool and each one upped the tension, never feeling overused. and the constant ambience made me FEEL like i was in a giant scientific complex! all of this made the game feel very memorable!! :>

(SPOILERS)

the story was pretty good too! (with a VERY creative interpretation of the "song of the sea" theme i might add) it wasn't super complex or anything obviously, but it felt intriguing and built up the mystery and the resolution very well. the writing specially felt very solid, and i also REALLY liked how the game does setup & payoff. like, the weird rock you find in that one room? "oh, it was one of the monster's eggs!" the scientist specifically talking about how he likes to drown out sounds? "oh, they haven't gone insane because the monster uses sound to make people go mad!" the green locker at the beginning that feels kind of out of place? "oh, i need to use it in this chase scene! and then use one that looks the same later on!" it made the game's design feel well thought out, and the overall experience be a lot more enjoyable than if those details weren't included! :D i also really liked the ending, it's unconventional for this kind of game but it felt fitting for the story.

if i had to mention some issues, like beregon said; the first chase sequence gives you very little time to react, and might make you think entering the room makes you die by design (that's what i thought on my first death). there's text in some parts that gets cut off by the message box, especially with the items' descriptions which i'm guessing happened because rpg maker doesn't let the user preview those texts specifically. these aren't big problems or anything tho.

overall, this game was pretty good and used its simplicity very well to make an enjoyable experience! good job!! :D